Barring a few examples—globes and relief maps—geospatial data are generally represented two-dimensionally either as maps or on a computer screen. And, while there have been inroads in presenting 3-D computer simulations of various data, representation of geospatial data are non-tactile representations that often require specialized skill-sets to be read and analyzed in a meaningful way. Recognizing this, we propose to make geospatial data more accessible to audiences of all types by rendering it in sculpture. With its objective, tactile, sensual, and dramatic properties,geospatial sculpture allows viewers to see spatial data in all its complexity, but in three dimensions (actual 3-D, not simulated 3-D). We propose the new field of Geospatial Sculpture as an avenue for providing the audience an experience of data-as-art and art-as-data. This experience is sensory, participatory, as well as analytical. Geospatial Sculpture, as we define it, entails the formulation of creative methods for three-dimensionally visualizing and rendering manifestations of geospatial data and processes; the linking of theoretical concepts and methods of geographic information science with the techniques of sculpture and the use of varied sculptural materials; and the production of tangible, sophisticated artworks that embed and convey geospatial data. Ultimately, our aim is to foster through these artworks not only a deep, meaningful collaboration between science and art, but also an ongoing practice of social engagement that invites the participation of local communities into critical dialogue.
patrick heidkamp (geographer)
&
jeff slomba (artist)
PRESS/LINKS
GEOSPATIAL SCULPTURE: FORMS OF LABOR
REINTEGRATE: SCULPTING THE CENSUS